Structures [ ]
Flexible Modules [ ]
Name
Cost
Health
Strength
Size
Weapons
Spawn
Supply
Bunker A
12,000
1,500
+1
1x1
None
No
No
Bunker B
20,000
2,000
+1
1x1
1x Machine G
No
No
Bunker C
40,000
2,500
+1
1x1
2x Grenade L
No
No
Bunker D
80,000
3,000
+2
1x1
1x AA Cannon
No
No
Temp. Bunker A
28,000
1,500
+2
1x1
2x Machine G
No
No
Temp. Bunker B
38,000
2,000
+2
1x1
2x GrenadeL
No
No
Container
5,000
1,000
+1
1x1
None
No
No
Double Container
7,500
1,500
+1
1x1
None
No
No
Joined Container
10,000
1,500
+1
1x1
1x MachineG
No
No
Light Supply Point
5,000
500
+1
1x1
None
No
Yes
Temp. Supply Point
10,000
1,000
+2
1x1
None
No
Yes
Supply Tent
20,000
1,000
+2
1x1
1x MachineG
No
Yes
Watchtower
7,000
500
+1
1x1
None
No
No
Obs Tower A
20,000
800
+1
1x1
1x MachineG
No
No
Obs Tower B
50,000
1,500
+2
1x1
1x GrenadeL
No
No
Security Tower
45,000
2,000
+2
1x1
1x MachineG
No
No
AA Cannon
35,000
1,500
+1
1x1
1x AA Cannon
No
No
Small Module [ ]
Name
Cost
Health
Strength
Size
Weapns
Spawn
Supply
Temp. Storage A
20,000
1,500
+2
1x2
None
Yes
No
Temp. Storage B
35,000
1,500
+4
1x2
1x MachineG
Yes
No
Ammo Supply Point
25,000
1,000
+4
1x2
None
Yes
Yes
Obs Tower C
75,000
2,000
+4
1x2
1x AA Cannon
No
No
Armed Obs Tower
100,000
2,000
+4
1x2
1x GrenadeL
No
No
Middle Module [ ]
Name
Cost
Health
Strength
Size
Weapons
Spawn
Supply
Fortified Bunker B
80,000
5,000
+7
2x2
2x MachineG
Yes
No
Fortified Bunker A
100,000
6,000
+9
2x2
2x GrenadeL
Yes
No
L-Container A
20,000
1,500
+4
1x2+1
None
Yes
No
L-Container B
30,000
1,500
+4
1x2+1
1x MachineG
Yes
No
L-Container C
50,000
1,800
+5
1x2+1
1x GrenadeL
Yes
No
L-Container D
85,000
3,500
+6
1x2+1
1x MachineG
1x AA Gun
Yes
No
L-Container E
110,000
4,000
+8
1x2+1
1x GrenadeL
1x AA Gun
Yes
No
Fortified Bunker
90,000
5,500
+9
2x2
2x MachineG
Yes
Yes
Ammo Storage A
30,000
3,200
+5
2x2
None
Yes
Yes
Ammo Storage B
50,000
3,500
+6
2x2
1x MachineG
Yes
Yes
Important Module [ ]
Name
Cost
Health
Strength
Size
Weapons
Spawn
Ammo
Barracks
120,000
5,000
+10
2x3
1x AA Gun
Yes
Yes
Strong Barracks
150,000
7,500
+12
2x3
2x MachineG
1x AA Gun
Yes
Yes
Fortified Barracks
200,000
9,000
+14
2x3
2x GrenadeL
1x AA Gun
Yes
Yes
Warehouse
30,000
3,500
+9
2x3
None
Yes
Yes
Castle
1,000,000
50,000
+25
2x3
None
Yes
No
Jammer [ ]
Name
Cost
Health
Strength
Size
Weapons
Spawn
Ammo
Comms Antenna A
50,000
1,500
+4
1x1
None
No
No
Comms Antenna B
75,000
2,500
+4
1x1
None
No
No
Comms Antenna C
100,000
3,500
+4
1x1
None
No
No
Comms Base
150,000
4,500
+10
1x1
None
Yes
No
Watchtower Module [ ]
Name
Cost
Health
Strength
Size
Weapons
Spawn
Ammo
Monitor Board
100,000
3,000
+4
1x1
None
No
No
Area Module [ ]
Name
Cost
Health
Strength
Size
Weapons
Spawn
Ammo
The Naval Base
Shipwreck Bridge
20,000
500
+7
1x2
None
Yes
No
Coast Guard Tower
50,000
1,000
+14
2x2
None
Yes
No
Old Lighthouse
100,000
2,000
+21
2x3
None
Yes
No
NorCal
Fort Guard Post
10,000
1,000
+4
1x2
None
Yes
No
Fort Observatory
20,000
1,000
+8
2x2
None
Yes
No
Fort Bunker
30,000
2,000
+12
2x3
None
Yes
No
SoCal
Resort Bar
12,000
500
+4
1x2
None
Yes
No
Resort Lounge
20,000
1,00
+8
2x2
None
Yes
No
Resort Hotel
35,000
1,500
+12
2x3
None
Yes
No
Grand Canyon
Camouflaged Bunker
20,000
1,500
+4
1x2
None
Yes
No
Comms Tower
80,000
1,000
+8
2x2
1x AA Cannon
Yes
No
Comms Building
100,000
2,000
+12
2x3
1x AA Cannon
Yes
No
The Rockies
Mountain Shed
8,000
500
+4
1x2
None
Yes
No
Forest Lodge
20,000
1,000
+8
2x2
None
Yes
No
Tourist Center
30,000
2,000
+12
2x3
None
Yes
No
Texas
General Store
10,000
1,000
+4
1x2
None
Yes
No
Deserted House
5,000
500
+8
2x2
None
Yes
No
Saloon
30,000
2,000
+12
2x3
None
Yes
No
Badlands
Old Prison
8,000
500
+4
1x2
None
Yes
No
Old Saloon
20,000
1,000
+8
2x2
None
Yes
No
Old General Store
30,000
1,500
+12
2x3
None
Yes
No
The Delta
Shanty Barracks
45,000
1,500
+4
1x2
1x MachineG
Yes
No
Shanty Tower
75,000
2,000
+8
2x2
1x MachineG
Yes
No
Shanty Observatory
90,000
3,000
+12
2x3
None
Yes
No
Wetlands
Observation Hut
20,000
500
+7
1x2
None
Yes
No
Bayou Cottage
50,000
1,000
+14
2x2
None
Yes
No
Boat Workshop
100,000
1,500
+21
2x3
None
Yes
No
Old Dominion
Residence
13,000
1,000
+4
1x2
None
Yes
No
Warehouse
20,000
1,500
+8
2x2
None
Yes
No
Grain Silo
30,000
2,500
+12
2x3
None
Yes
No
The Factory
Cooling Tower
20,000
1,000
+6
1x2
None
Yes
No
Separator
40,000
1,500
+12
2x2
None
Yes
No
Incinerator
80,000
2,500
+18
2x3
None
Yes
No
Quebec
Military Tent
15,000
1,000
+4
1x2
None
Yes
No
Ammunition Storage
28,000
1,000
+8
2x2
None
Yes
Yes
Warehouse
32,000
2,000
+12
2x3
None
Yes
No
New York
Diner
20,000
1,000
+7
1x2
None
Yes
No
Monument
50,000
1,000
+14
2x2
None
Yes
No
Repair Hut
100,000
2,500
+21
2x3
None
Yes
No
Other Damage / Health Estimates [ ]
The Commander Base has roughly 25,000 health, which is about half the health of a Castle.
At level 3 a Commander Base has access to shutters, which can be destroyed. Each shutter has its own health, currently unknown how much at this time.
The CIWS on top of a Lv 4 or 5 Commander base has a health of roughly 6,000 and its missiles do about 3,000 damage each.
The grenade launcher of a structure does roughly 1,000 damage.
The damage from each shot of a RPG does roughly 300 damage. Perhaps 320 as that is how much your score increases when shooting a structure with an RPG.
The damage from the RPG-32 is 1,500 damage.
Roughly 500 damage is done from each shot from the under-barrel grenade launcher attachment for an assault rifle.
Notes [ ]
If you plan to destroy buildings you should use the RPG-32 instead of the RPG since it does twice the damage of all of its 3 shots combined.
It is wise not to create structures with grenade launchers that point to other structures, including walls. If an enemy were to somehow use that grenade launcher, they could destroy any structure they could aim at with relative ease.
It is not wise to have Supply that isn't easy to defend. If an enemy equiped with a RPG-32 gets to it, he gets invinite ammo as long as he stands next to it by holding the A-Button. Destroying the Commander Base in under a minute if it is in sight.
Machine gun fire can go through fences without damaging the fence, however grenades or explosives will not be able to go through and will damage the fence itself. Keep this in mind when putting obstacles in front of structures or sentry guns.
Patch 20.10.2015 [ ]
Several Modules received more health alongside other changes.
Fortified Bunker B: Health: 3500->5000 Cost: 60,000->80,000
Fortified Bunker A: Health: 3500->6000 Cost: 60,000->100,000
Fortified Bunker: Health: 4500->5500 Cost: 60,000->90,000
Ammo Storage A: Health: 1500->3200
Ammo Storage B: Health: 1500->3500
Barracks: Health: 3000->5000 Strength: +10->+12 Cost: 90,000->120,000
Strong Barracks: Health: 3500->7500 Strength: +12->+14 Cost: 110,000->150,000
Fortified Barracks: Health: 4000->9000 Strength: +14->+20 Cost: 140,000->200,000
Warehouse: Health: 1500->3500
Castle: Strength: +25->+16